Post by kevna on Sept 12, 2018 21:57:51 GMT -5
NAME: Siorreya
RANK: Weyrling
Dragon: Green Amagetith
AGE: 19 turns
GENDER: Female
ORIENTATION: heterosexual
APPEARANCE: Siorreya is thin and small of build. Often described as childish looking, with a mere height of 5'1", and tiny hands. Luckily as she's aged she has gotten some curves, so at least she looks a little less childish. Her eyes are her greatest beauty, and the color of icy blue. She has a nice face, with prominent cheek bones , framed by wispy golden hair that reaches midway down her back. Annoying bangs hang over her eyes and often tickle her eyelashes. Siorreya loves to smile and bites the corner of her lip. She often wears bright colored clothing, and is very fair of color herself, though she can tan pretty well during the summers.
PERSONALITY FAULTS: Reckless, Impulsive, Meddlesome, Proud, Easily Bored, Trust issues
Siorreya has a hard time getting attached to things and people, due to her mother's death at a young age, and her father deserting her. While she struggles to attach to people and things, she easily gets fixated on projects, and her high ambitious nature causes her to base her self-worth on completing them. Due to her high energy, she can get bored easily, especially with people. If someone is boring her, or playing the pity card repeatedly, she often distances herself from them or ignores them, as she likes to remain upbeat. She likes to tease others and can sometimes lay it on too easily, and her pride often keeps her from apologizing quickly. She likes to be right, and sometimes is too clever for her own good. She is impish to the point of annoying others, reckless and impulsive enough to get her into trouble, and meddlesome.
PERSONALITY STRENGTHS: Passionate, Energetic, Positive, Intelligent, Friendly, Happy
Siorreya is driven, passionate, and energetic. She generally knows what she wants, what she believes, and isn't afraid to speak her mind. While she knows her own mind, she has a very open-minded nature that inspires a love of new and unique things. She is a quick study, clever, and loves to problem solve. She likes to interact with people, and her curious nature drives her to learn from others. She is generally friendly, and her high energy is most often shown by her bubbly and happy personality, smiles, and giggles. She loves making other people happy and does her best to make others laugh. She has a creative nature that comes from her apprentice-ship in glass craft.
FAMILY: G'der (Father, blue dragon-rider, age 39), Matresse (Mother, deceased)
HISTORY: Siorreya was born at Benden Weyr to a drudge woman named Matresse, and G'der, a blue dragonrider. There she lived until the age of 7 when her mother died of fire-head. Her father, being a free spirit, and having to do little with her raising, decided to foster her to Matresse's mother. He flew her to Ista Weyr, where the grandma lived as a kitchen-worker. Siorreya is reared in the shadow of her grandmother, but her adventurous and boisterous nature was difficult for her grandmother to handle. At the age of eleven she escaped from the Weyr, adventuring out to the beach, where she came upon a young glass craft journeyman sifting through sand. Impressed by her energy, the journeyman offered to take the young girl to the craft hall to be apprenticed. The journeyman took custody of her and transferred her to the Glass Crafthall, in Ista Hold, to become an apprentice.
Siorreya, being lively, energetic, and young, immediately began training in the specialty of molding glass, with the hopes that as she aged she would gain her father's tall height, and emboss on larger more difficult projects. Due to her youth, she also had the opportunity to train in the specialties of colored glass, and glass etching. Though she did not end up reaching her father's height, she was able to become proficient in her breathing techniques (after 5 years of practice), and with the close advisement and assistance of master glassblowers, she surpassed goblet and bead making to that of small statuettes, using her ability to color glass and etch the glass, to create objects of beauty. At the young age of sixteen she is able to create 1 to 2 fist sized glass creatures of what she was truly in awe of: dragons. Since these statuettes take months to create, she only created three miniature multicolored dragons. One gold, one green, and one white-silver glass dragon.
After the last glass-dragon was made, Siorreya realized what her true dream was. To be a dragon rider. With this passion realized, Siorreya traveled back to Ista Weyr, where she found that her grandmother had moved to Benden hold to retire due to an illness. Siorreya, feeling obligated to care for her grandmother, flew back to Benden hold to help care for her during her illness. While caring for her grandmother, she passed away, and Siorreya remained at the hold until she could raise enough money to travel to Benden Wery. Opportunity came knocking in the form of a Mavros dragon rider in search of candidates. Siorreya is searched and brought to Mavros Weyr where she awaited her dragonet. That is, until the 5th month 2761, the night before the biggest adventure she would every experience, she and her fellow candidates were informed that they would time back and impress their dragons, and then bring them back after training for between.
Unwilling to pass the opportunity, Sio timed back, where she impressed her tireless and meddlesome green dragonet, Amagetith. Once fully grown, Sio and Ama as a power pair, timed back to the present, the 5th month of 2761. Now they work tirelessly to be threadfighting duos when working, and making sure they have plenty of time for their play and tricks.
CANDIDATE SECTION
I
PREFERRED RIDER ABBREVIATION: None
COLOR PREFERENCE: No specific preference
MUTATION?: Yes, she likes unique things
IN THE EVENT OF YOUR SUDDEN, UNEXPLAINED DISAPPEARANCE FROM THE SITE AT ANY POINT IN TIME, WHAT DO YOU WISH TO BECOME OF THIS CHARACTER AND ANY CREATURES THEY MAY IMPRESS?
B 1st and C second
b. Turn them into an NPC who may be killed off or used for plot purposes but who will not be played by someone else.
c. Turn them into a free use NPC, who will not be played by any one person exclusively but will continue to be developed by the combined efforts of the site's
RANK: Weyrling
Dragon: Green Amagetith
AGE: 19 turns
GENDER: Female
ORIENTATION: heterosexual
APPEARANCE: Siorreya is thin and small of build. Often described as childish looking, with a mere height of 5'1", and tiny hands. Luckily as she's aged she has gotten some curves, so at least she looks a little less childish. Her eyes are her greatest beauty, and the color of icy blue. She has a nice face, with prominent cheek bones , framed by wispy golden hair that reaches midway down her back. Annoying bangs hang over her eyes and often tickle her eyelashes. Siorreya loves to smile and bites the corner of her lip. She often wears bright colored clothing, and is very fair of color herself, though she can tan pretty well during the summers.
PERSONALITY FAULTS: Reckless, Impulsive, Meddlesome, Proud, Easily Bored, Trust issues
Siorreya has a hard time getting attached to things and people, due to her mother's death at a young age, and her father deserting her. While she struggles to attach to people and things, she easily gets fixated on projects, and her high ambitious nature causes her to base her self-worth on completing them. Due to her high energy, she can get bored easily, especially with people. If someone is boring her, or playing the pity card repeatedly, she often distances herself from them or ignores them, as she likes to remain upbeat. She likes to tease others and can sometimes lay it on too easily, and her pride often keeps her from apologizing quickly. She likes to be right, and sometimes is too clever for her own good. She is impish to the point of annoying others, reckless and impulsive enough to get her into trouble, and meddlesome.
PERSONALITY STRENGTHS: Passionate, Energetic, Positive, Intelligent, Friendly, Happy
Siorreya is driven, passionate, and energetic. She generally knows what she wants, what she believes, and isn't afraid to speak her mind. While she knows her own mind, she has a very open-minded nature that inspires a love of new and unique things. She is a quick study, clever, and loves to problem solve. She likes to interact with people, and her curious nature drives her to learn from others. She is generally friendly, and her high energy is most often shown by her bubbly and happy personality, smiles, and giggles. She loves making other people happy and does her best to make others laugh. She has a creative nature that comes from her apprentice-ship in glass craft.
FAMILY: G'der (Father, blue dragon-rider, age 39), Matresse (Mother, deceased)
HISTORY: Siorreya was born at Benden Weyr to a drudge woman named Matresse, and G'der, a blue dragonrider. There she lived until the age of 7 when her mother died of fire-head. Her father, being a free spirit, and having to do little with her raising, decided to foster her to Matresse's mother. He flew her to Ista Weyr, where the grandma lived as a kitchen-worker. Siorreya is reared in the shadow of her grandmother, but her adventurous and boisterous nature was difficult for her grandmother to handle. At the age of eleven she escaped from the Weyr, adventuring out to the beach, where she came upon a young glass craft journeyman sifting through sand. Impressed by her energy, the journeyman offered to take the young girl to the craft hall to be apprenticed. The journeyman took custody of her and transferred her to the Glass Crafthall, in Ista Hold, to become an apprentice.
Siorreya, being lively, energetic, and young, immediately began training in the specialty of molding glass, with the hopes that as she aged she would gain her father's tall height, and emboss on larger more difficult projects. Due to her youth, she also had the opportunity to train in the specialties of colored glass, and glass etching. Though she did not end up reaching her father's height, she was able to become proficient in her breathing techniques (after 5 years of practice), and with the close advisement and assistance of master glassblowers, she surpassed goblet and bead making to that of small statuettes, using her ability to color glass and etch the glass, to create objects of beauty. At the young age of sixteen she is able to create 1 to 2 fist sized glass creatures of what she was truly in awe of: dragons. Since these statuettes take months to create, she only created three miniature multicolored dragons. One gold, one green, and one white-silver glass dragon.
After the last glass-dragon was made, Siorreya realized what her true dream was. To be a dragon rider. With this passion realized, Siorreya traveled back to Ista Weyr, where she found that her grandmother had moved to Benden hold to retire due to an illness. Siorreya, feeling obligated to care for her grandmother, flew back to Benden hold to help care for her during her illness. While caring for her grandmother, she passed away, and Siorreya remained at the hold until she could raise enough money to travel to Benden Wery. Opportunity came knocking in the form of a Mavros dragon rider in search of candidates. Siorreya is searched and brought to Mavros Weyr where she awaited her dragonet. That is, until the 5th month 2761, the night before the biggest adventure she would every experience, she and her fellow candidates were informed that they would time back and impress their dragons, and then bring them back after training for between.
Unwilling to pass the opportunity, Sio timed back, where she impressed her tireless and meddlesome green dragonet, Amagetith. Once fully grown, Sio and Ama as a power pair, timed back to the present, the 5th month of 2761. Now they work tirelessly to be threadfighting duos when working, and making sure they have plenty of time for their play and tricks.
CANDIDATE SECTION
I
PREFERRED RIDER ABBREVIATION: None
COLOR PREFERENCE: No specific preference
MUTATION?: Yes, she likes unique things
IN THE EVENT OF YOUR SUDDEN, UNEXPLAINED DISAPPEARANCE FROM THE SITE AT ANY POINT IN TIME, WHAT DO YOU WISH TO BECOME OF THIS CHARACTER AND ANY CREATURES THEY MAY IMPRESS?
B 1st and C second
b. Turn them into an NPC who may be killed off or used for plot purposes but who will not be played by someone else.
c. Turn them into a free use NPC, who will not be played by any one person exclusively but will continue to be developed by the combined efforts of the site's