OOC

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Here you will find rules and other helpful information about the site.
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Here you will find boards for OOC entertainment. Come here to chat, make random polls, play games, etc.
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Post your advertisement or request an affiliate here. Please make sure you read our brief and easy to follow rules.

Connections board and the Affiliate Request board within are Guest Friendly. Your ad will be sorted into the appropriate board after we have linked back, you may then reply to your original ad to update it.
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Where all old and finished/dead threads will be moved.

Character Related

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Here you will find all the different character templates. You must wait for your characters to be approved and moved to the appropriate board before you start to use them in RP.
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Here you will find a couple ways to keep up and develop your character besides on the RP boards.

Mavros Weyrhold

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The eastern sea cliffs are honeycombed with natural caverns, which are slowly being converted for use as dragon weyrs. Accommodations are spartan: the dragons must sleep on stone, there is no running water, and a few caverns don't even have ledges suitable for landing on. Only certain weyrs are accessible by ground, and almost everyone has a roommate, or "weyr-fellow", to share space with.
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Ground and near-ground level caverns are located here for non-rider weyrfolk and candidates, along with communal, shared caverns.
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Mavros' docks are located inside the large, half-flooded cave which shelters the fishing fleet, and are accessible both from the shore and from the fisher caverns.
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This wide beach follows the line of the cliffs. From here the harbor cave, the fisher caverns, the bathing caverns, the candidates' caves, and the weyr caverns can all be accessed.
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The black cliffs which overlook Mavros Bay serve as a sort of "weyrbowl rim" for the settlement, and are a favorite roosting spot for dragons.
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A number of natural cave systems riddle the sea cliffs which enclose the waters of Mavros Bay. Fishercrafters have claimed the caves in the eastern arm of the cliffs, while the weyr occupies the more numerous systems on the west side.

Greater Mavros

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The weyrhold's beastcrafters have taken up full time residence in a system of dry caves in the Eastern Plateau. From there, they can oversee the animal enclosures more closely, and better fulfill their work. Most crafters and holders who are not directly affiliated with the weyr or with the Fishcraft have chosen to join them, since the fisher caverns are rather damp and unpleasant to live in.
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The hatching cavern is located on the slopes of Mount Chariath, and its sands are naturally heated. The minecrafters at Mavros have recently finished creating the path up, so you are no longer required to be ferried up on dragonback (though it is still far quicker).
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The top of the Eastern Plateau. Accessible by a rough, rocky path at its lowest point: this clearance was widened recently into a slope by the island's stone-crafters, to allow the ascent of half-grown dragons on foot.
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This clear lake, named after a particularly heroic Green who perished during the Threadstorm, serves both Beastcrafters in need of fresh water and dragons in need of baths.
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The weyr's herds are kept in fields close to the beasthold. At night, a watchdragon stands guard, when whers cannot be spared from their stone-crafting work to patrol the perimeter. The risk of felines raiding from within the Red Wood is a real one.
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What little farming is done on Mavros is done here, near the beast pens: the holders cultivate grains and vegetables to supplement their diet, which otherwise consists of a good deal of fish.
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The massive conifers which grow on Mavros cover the larger portion of the island and grow up the slopes of Mount Chariath. In the mornings they are wreathed in mist: in the afternoons, sunlight filters down between red branches to the forest floor far below. Felines lurk within: entering deeply into the wood without reason is officially forbidden, though not all islanders adhere to the rule.
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The waters directly north of Mavros, where the coast is riddled with shallow bays. Shipfish and their young can find a safe haven here from the open sea.
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Fishercrafters cast their nets daily in the waters around Mavros. Fully grown shipfish favor the area, and sometimes can be sighted very close to the boats.
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Dragons often congregate on the top of the Little Island, located on the far eastern side of Mavros Bay. From its rocky heights, one can get a fine view both of the sea and of greater Mavros.

Elsewhere On Pern

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Accessible only to riders and their dragons. Where all Flights and Threadfighting will take place.
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The vast waters and seas of Pern.
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The Far Western Continent is part of Mavros's protectorate, with a handful of small cotholds, two minor holds, and one major hold that were established before the onset of the Pass. The continent is split by the Western Channel, a narrow strip of water that divides the continent into the Western and Eastern Territories, respectively.
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All the Weyrs and Holds of the Southern Continent.
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All the Weyrs and Holds of the Northern Continent.
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